Polynode Phase

"Phase" is a new form exploration within the Polynode series. It consists of a double-layered array that creates a volume of negative space. Phase-shifting lateral movements form shapes that exist only in our perception, while longitudinal motion reveals itself only in part. The installation invites us to engage with digital fields stretching through space and questions how we interface with its behaviour. The installation uses virtual nodes in a digital array that express themselves through light and sound. As patterns interact with these nodes, they generate spatially mapped audio along the body of the work.

SPECS

LEDs, aluminium extrusion, aluminium sheet, steel cables, computer, multi-speaker system

CREDITS

Concept and realization by Lumus Instruments Sound engine by Max Frimout Presented at MIRA festival (ESP) and STRP (NL)

Polynode Phase STRP festival
Polynode Phase STRP festival Eindhoven

At its core, Polynode acts as a spatial instrument in which neither light nor sound acts as the origin of the behavior that is being displayed.

Polynode Phase MIRA festival Barcelona
Polynode Phase MIRA festival Barcelona

The progression from simple patterns to complex ones guides us into a state of "observational flow", where there’s a constant tension between what we perceive and comprehend.

Polynode Phase MIRA barcelona
Polynode Phase MIRA barcelona

Lumus
Instruments

Lumus
Instruments
Lumus Instruments is a studio for light, sound and spatial structure. We design and build installation systems that translate computational processes into physical experience.

Lumus Instruments is a studio for light, sound and spatial structure. We design and build installation systems that translate computational processes into physical experience.

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